class Solution:
def judgeCircle(self, moves):
"""
:type moves: str
:rtype: bool
"""
num1 = 0
num2 = 0
for i in moves:
if i == "R":
num1 += 1
if i == "L":
num1 -= 1
if i == "U":
num2 += 1
if i == "D":
num2 -= 1
if num1 == 0 and num2 ==0:
return True
else:
return False
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